The moon landing was a hoax, global warming isn't real, aliens have taken over Area Fifty-One, and the Holocaust never happened. If we keep this up, soon there'll be a conspiracy theory about how 9/11 was actually planned and co-ordinated by George W. Bu--
Oh God.
All the above conspiracy theories are completely and totally rational - as long as you have no prior experience with the irritatingly real real world and don't dig too deep. (Read: Below the first layer of evidence.) If aliens were to actually take over Area Fifty-One, chances are we would have heard about it by now. The truth: yours truly the Government is testing top secret aircraft. As for global warming not being real, ice cores beg to differ. The truth: people want to say it's not happening because doing nothing is easier if you think you're not killing your own race in the future. The moon landing? Well, we have two rovers on MARS, which is that much farther away, constantly sending video to us of what they're doing. I'm sure if we can put so much as a pebble on Mars, we can get a man on the moon. You can take a step if you can leap a mile.
The Holocaust conspiracy: The Jews wanted to benefit at the expense of others. Let's take a look at what I just said, shall we?
The Jews wanted to benefit at the expense of others. To accomplish this, they starved and massacred themselves even though they had absolutely no certainty they would benefit from it. That sounds quite rat-- what the $#!@ are you thinking?!
Two Americans have a conversation about how to rip off Europe.
John: Hey, let's go kill six million Americans so Europe will give us stuff! :D
Joe: Yeah, that sounds like a great idea! :D
Do you really think anyone in America would put up for this? Do you think they would have even managed 6,000 before the whole US army is waiting for them wherever they go? Do you think I'm not going to address the counter-argument of the deaths being faked?
If you said "no, no, and no" then you're absolutely correct. There's no way I would just let two strangers walk up to me, say "Hey, we're going to kill you so Europe will give us stuff :D", and not do my best to defend myself. Multiply that by hundreds of people, and they're both in jail already.
As for it being a total lie and no one actually did die... Note: These cannot be unseen, unless you have no soul.
There's an enormous hole. It's got hundreds of bodies in it.
A mound of bodies in it. The people were so starved you can almost literally see their bones through the skin.
Presumably an 'order' of Jews, killed on schedule, in a gas chamber.
Each one of those people were living, thinking human beings with three-dimensional personalities. Unless you live in a supercity like Beijing, New York, or Los Angeles, chances are your city ranks nowhere near six million people. Everyone in the city you live in would probably have to die more than once to even be within an order of magnitude of six million. A thousand people dying can't even be grasped by the human brain. How much further removed must six million people be?
Oh, and the Pearl Harbor bombing is a conspiracy too. I'm sure the USA just decided "Yeah, okay, we weren't in the war but now we're going to drop a nuclear bomb on both Hiroshima and Nagasaki!"
Do conspiracy theorists just look for the biggest thing in recent history and yell "FAKE!"?
Minecraft II
My last blog post was a disorganized blog post on the subject of Minecraft. (Sorry about that, I didn't use Preview as much as I should have.) I used to play vanilla (unmodded) Minecraft (which I'll call the V), but recently I installed the Technic Pack to add a little something to my worlds.
The V 1.0.0 has three 'planes', of which only two are officially named. The two which are officially named are the Nether and the End. The unnamed plane, on which the player spawns and respawns, is the Unnamed (under which is the Void). I named this plane the World, in keeping with the Trend. I'll start there first.
The World is the first place any save will have, and the place most people will spend their time in. Most mods focus on editing this plane, and this is the only plane which has ores in the V. However, it's also arguably the most dangerous plane the V has to offer, with creepers, skeletons, spiders, and zombies, along with the occasional Enderman. Since this is the only place in the V which offers ores to mine, any players who want to explore the other planes will have to spend extensive time in their mines here. While mining down to find lava to enter the Nether, a player may accidentally find a hole in the Bedrock and find the Void.
The Void isn't an actual plane of Minecraft, more of an accident. It's caused by falling through holes in the Bedrock layer of Minecraft, and will in fact kill the player quite rapidly - destroying any items they drop after they die. The Void lies under the World and is strictly the same plane. If I recall correctly, there is now a solid floor of Bedrock at the bottom layer of the map, regardless of the terrain generator, making it impossible to fall into the Void in the V.
Near the Void is lava, occuring in all naturally-occuring air pockets at the tenth layer of the map and lower. Lava is required to make Obsidian, which is in turn required to make a Nether portal, a rectangular four-by-five doorway-type structure which, when lit on fire, forms a bluish-purple thick layer of liquid-type material. If the player stands in this substance for a period of about three seconds, they enter the Nether, the least dangerous of the three realms (which is ironic, considering its Hellish nature.) The only threats which can be found in the Nether are the Ghasts and the Zombie Pigmen. As the Zombie Pigmen are neutral (passive until attacked), they're no threat - unless you hit one, in which case you should probably RUN.
As for the Ghasts, their gigantic size may intimidate the player at first... but they have truly awful aim and weak firepower. The Ghast fireball can't break through stone, but it can deactivate portals and destroy weaker materials. However, the Ghast is still one of the scarier mobs of Minecraft. Worse, it can go through blocks, meaning walls won't stop it. It can literally drift into your house and start shooting at you.
Possibly the hardest of the three planes to get into is the End, home to the Endermen and the Enderdragon. To get to the End requires around sixteen Ender pearls. Not only does one have to activate an only partially activated Ender portal by placing Ender pearls in the deactivated slots, but one also has to locate a Stronghold with such an Ender portal in it ... a portal which could be potentially miles away. Once one has successfully found and activated this portal, they appear in the End with only a small Obsidian ledge to stand on, and hundreds of Endermen below on a giant floating island of stone. The End is the inverse of the Nether - instead of enormous pockets of air surrounded by stone, the End is filled with enormous pockets of stone surrounded by air.
I have myself been to two of these four areas legitimately - the World and the Nether. As for my plans to enter the Void, I have better things to do in Minecraft than die. The End is on my list of places to visit in Minecraft, although it seems unlikely I'll get there soon. I have much, much more essential things to do in Minecraft than gather sixteen Ender pearls.
There's also an unofficial fourth plane which follows the Trend, called the Aether. I've never installed the Aether mod, so I can't give a description of it. I plan to try it sometime, but I don't know when. As for my worlds, that will have to wait for another post!
The V 1.0.0 has three 'planes', of which only two are officially named. The two which are officially named are the Nether and the End. The unnamed plane, on which the player spawns and respawns, is the Unnamed (under which is the Void). I named this plane the World, in keeping with the Trend. I'll start there first.
The World is the first place any save will have, and the place most people will spend their time in. Most mods focus on editing this plane, and this is the only plane which has ores in the V. However, it's also arguably the most dangerous plane the V has to offer, with creepers, skeletons, spiders, and zombies, along with the occasional Enderman. Since this is the only place in the V which offers ores to mine, any players who want to explore the other planes will have to spend extensive time in their mines here. While mining down to find lava to enter the Nether, a player may accidentally find a hole in the Bedrock and find the Void.
The Void isn't an actual plane of Minecraft, more of an accident. It's caused by falling through holes in the Bedrock layer of Minecraft, and will in fact kill the player quite rapidly - destroying any items they drop after they die. The Void lies under the World and is strictly the same plane. If I recall correctly, there is now a solid floor of Bedrock at the bottom layer of the map, regardless of the terrain generator, making it impossible to fall into the Void in the V.
Near the Void is lava, occuring in all naturally-occuring air pockets at the tenth layer of the map and lower. Lava is required to make Obsidian, which is in turn required to make a Nether portal, a rectangular four-by-five doorway-type structure which, when lit on fire, forms a bluish-purple thick layer of liquid-type material. If the player stands in this substance for a period of about three seconds, they enter the Nether, the least dangerous of the three realms (which is ironic, considering its Hellish nature.) The only threats which can be found in the Nether are the Ghasts and the Zombie Pigmen. As the Zombie Pigmen are neutral (passive until attacked), they're no threat - unless you hit one, in which case you should probably RUN.
As for the Ghasts, their gigantic size may intimidate the player at first... but they have truly awful aim and weak firepower. The Ghast fireball can't break through stone, but it can deactivate portals and destroy weaker materials. However, the Ghast is still one of the scarier mobs of Minecraft. Worse, it can go through blocks, meaning walls won't stop it. It can literally drift into your house and start shooting at you.
Possibly the hardest of the three planes to get into is the End, home to the Endermen and the Enderdragon. To get to the End requires around sixteen Ender pearls. Not only does one have to activate an only partially activated Ender portal by placing Ender pearls in the deactivated slots, but one also has to locate a Stronghold with such an Ender portal in it ... a portal which could be potentially miles away. Once one has successfully found and activated this portal, they appear in the End with only a small Obsidian ledge to stand on, and hundreds of Endermen below on a giant floating island of stone. The End is the inverse of the Nether - instead of enormous pockets of air surrounded by stone, the End is filled with enormous pockets of stone surrounded by air.
I have myself been to two of these four areas legitimately - the World and the Nether. As for my plans to enter the Void, I have better things to do in Minecraft than die. The End is on my list of places to visit in Minecraft, although it seems unlikely I'll get there soon. I have much, much more essential things to do in Minecraft than gather sixteen Ender pearls.
There's also an unofficial fourth plane which follows the Trend, called the Aether. I've never installed the Aether mod, so I can't give a description of it. I plan to try it sometime, but I don't know when. As for my worlds, that will have to wait for another post!
Minecraft I
This is going to be image-heavy, so it may take a while to load!
In short, Minecraft is a sandvivalbox game with the ability to create some truly incredible things. (Some things people have made include: a model Earth, a 125-meter Stargate, an Enterprise-D, and a WORKING 16-bit CPU and ALU.) However, most people don't have the patience or planning skills to make working computer parts, which is okay! Minecraft offers something for them too: Minecraft is all about bending the world to your will. The start of every world is hiding in a quickly-made shelter to avoid the night, but the end of the world is yours to shape. Do you want the world to be scarred for miles and miles from your mining? Will there be vast craters from planned TNT explosions? Will you only build with wood so as not to ruin the underground caves? Will you live underground? On the ground? Above it? Minecraft is your world to shape as you see fit.
Minecraft: Addiction Redefined! |
The iconic Creeper. He'll be seeing you around... ...the crater he just put in your house. |
Minecraft is a computer game in which one places and destroys blocks. It has absolutely no other appeal besides being a sandbox game. There are no zombies, skeletons, spides, or exploding green things called Creepers. It's all an elaborate hoax. In the commercial Minecraft, the goal is survival and creation. (There's also a free creative mode.) Enemy creatures like Creepers and zombies come out at night, which means you need a shelter for your first night. Minecraft day/night cycles are twenty minutes long, which gives you twelve minutes to build a basic shelter for eight minutes of night. To a newcomer, the whole deal is confusing and bewildering. However, to old players, building a basic house in twelve minutes is as easy as walking - but new or old, every player must have a house done by the first night: that's when the nasties come out to play. In the Beta version of Minecraft, there were four basic mobs one would encounter in the real world. The Creepers,
walking green kamikaze bombs which do their best to remove you and your creations from existence; the skeletons, archers who prefer to deal with the pesky Player from a distance; the spiders, who charge in fast and furious but don't do much damage. The fourth mob is the Zombie, which blunders around stupidly and generally gets in the way of the other three.
"I did not think that through." |
In Beta 1.8, a new mob was added - the Enderman. Possibly the most terrifying mob in the whole game barring the Creeper itself; the Enderman teleports, picks up certain blocks, stands looming over the player at three meters tall, and does NOT like being observed. If you place the crosshair directly over it, it turns to stare at you with its mouth gaping open. If you take the crosshair off of it for even a tenth of a second, it charges you
even faster than the spider. It also has the potential to be effectively more destructive than any of the other mobs. It can pick up Redstone, effectively destroying circuits, while leaving the rest of the area untouched. Meanwhile, the Creeper would leave an extremely visible crater in the middle of your Redstone circuitry.
However, nothing can ever, I say again, ever stand up to the Creeper when it comes to the screamer factor. I've jumped in my seat and befouled the air with impolite language many a-time when a Creeper fell onto my head. Creepers have a detonation time of a second and a half, which seems like a very short time.
It is.
Creepers are merciless: whether it's your hard-built house, your newly-found diamond, or just generally your continued life, there's always a creeper around the corner. Creepers are the only mob which both stays aggresive and alive during the daylight, so it poses threat to the Player wherever they are and whenever it is. However, there's two threats even more dangerous than the eternally infamous creeper.
However, the surer and more dangerous threat to the Player is the Player. The first time anyone sets of a block of TNT will also be one of the many self-induced deaths the player can encounter. Other examples can be running into a long-forgotten trap in one's own world, building incredibly tall structures, creating a lava moat, or trying to pass the night by pretending your floor is made of lava.
I have hundreds of deaths, but they can't all make the list of the top five deaths I've ever had. Here's the list based on how hard I laughed at my own stupidity afterwards, from the bottom up.
5. New world. I walk forward one block, fall down a really steep cave, and slap my face into the ground. I respawned, and did it again.
4. I had at one point created a massive trap based around a chest with diamond in it. I didn't remember what world it was on, so when I came across it I opened the chest and was subjected to an incredibly horrifying sensation of remembering the trap just seconds before the sand landed on me.
3. Before the Beta 1.8 update, I had a fairly epic seed: "Luck" without the quotes. Before I had become familiarized with it, I wasn't quite aware that the two overhangs were large enough for mobs to spawn during the day. As a result, I got blown up by a creeper while building my shelter.
2. This is really my only really epic death on a multiplayer server - all the other ones happened too laggily for me to really rate them. I had stopped for the night in a house I had built on the server before; unaware that the hoster had turned mobs on, making my previously safe open patio now a perfect creeper entrance. I walked downstairs and into a skeleton.
1. A creeper somehow got itself into my mine, and snuck up behind me. It exploded, flinging me off a short ledge onto a skeleton and a creeper. The skeleton started shooting at me while the second creeper got ready to blow. BOOM. That's not actually what killed me, I fell thirty feet straight into lava, and suffered a slow, horrible, grisly end.
In short, Minecraft is a sandvivalbox game with the ability to create some truly incredible things. (Some things people have made include: a model Earth, a 125-meter Stargate, an Enterprise-D, and a WORKING 16-bit CPU and ALU.) However, most people don't have the patience or planning skills to make working computer parts, which is okay! Minecraft offers something for them too: Minecraft is all about bending the world to your will. The start of every world is hiding in a quickly-made shelter to avoid the night, but the end of the world is yours to shape. Do you want the world to be scarred for miles and miles from your mining? Will there be vast craters from planned TNT explosions? Will you only build with wood so as not to ruin the underground caves? Will you live underground? On the ground? Above it? Minecraft is your world to shape as you see fit.
TRON: Legacy parallels and analogies
I was writing another blog post, but it felt incredibly slow, clunky, and generally disorganized, so I saved it as a draft and started writing about TRON: Legacy. (It was my mother's idea - be thankful, otherwise you might be reading an incredibly slow, clunky, and generally disorganized blog post right now.)
TRON: Legacy has a lot of parallels and analogies. First, some of the major characters:
Tron - A security program who fights for the users. In Legacy, CLU had corrupted him.
Rinzler - The corrupted alias of Tron.
Kevin Flynn - A User and primary creator of the new Grid. He disappeared in 1989.
Sam Flynn - Kevin Flynn's son who was left in control of Encom, Kevin's company, when Kevin disappeared.
CLU - Codified Likeness Utility. A creation of Kevin's which turned against him.
Quorra - The last ISO after CLU massacred all other ISOs (assuming Castor/Zuse isn't one and/or is dead.)
Kevin, Sam, and Quorra are the main protagonists for purposes of the Grid, whereas CLU, Rinzler and the Black Guard are the main antagonists. The Flynns have a very Biblical analogy around them when on the Grid. Kevin can effectively change the world at will and has programs bowing down and praying to him (I'm not even kidding) as he's leaving the End of Line nightclub, while Sam doesn't fit into the Jesus mold perfectly when he first enters the Grid but grows into it quite nicely as time goes on. Meanwhile the antagonists all have a very fascist Germany feel to them: CLU, the main antagonist, portrays Hitler - he aggresively seeks Grid perfection above any other factors to the point of enacting an ISO genocide. The ISOs even have glowing TRON-style tattoos on their left arms, a hexagon to the left of a rotated T, which is analogous to the Star of David Jews were forced to wear during the Holocaust.
Some interesting parallels exist between Sam and Kevin and between Legacy and the original TRON. For example, both Sam and Kevin have an enormous window in their house which looks out upon a tower they own but can't go to. Then there are parallels between the film and its predecessor: when Sam cracks the Encom basement door, he says "Now that is a big door," which mimics Kevin's remark in TRON. As CLU is leaving the End of Line nightclub owned by Castor/Zuse, he says "End of line, man!" which both mocks the name of the club and is a parallel to the main antagonist of TRON (the Master Control Program) who would say "End of line." whenever he ended communication with an outside user.
Before said scene, Kevin had walked into the same nightclub while a heated battle was occuring in the End of Line club in which the antagonists had the upper hand. Kevin touched the floor, changing the music - at which point the protagonists suddenly had the upper hand. As Kevin is leaving, he holds his hands in a Christ-like pose and programs bow down and pray to him (although only one is seen doing so on screen, it's virtually definite there were others doing the same.)
Another interesting analogy is that most programs on CLU's "perfect" Grid will instantly and completely derez at even the slightest injury (they became imperfect and couldn't stay in one piece) whereas when Quorra was injured only the damaged limb derezzed (which REALLY enraged Sam.) It seems ironic that the 'perfect' programs are instantly killed by slicing off their arm, whereas Quorra, an 'imperfect' ISO, wasn't. Indeed, any perfect system will quickly become totally imperfect if even the vaguest amount of imperfection is introduced. (Think about a perfect wind system moving around a perfect sphere. Then, a small object enters the atmosphere. Soon the whole wind system will be completely chaotic.)
TRON: Legacy has a lot of parallels and analogies. First, some of the major characters:
Tron - A security program who fights for the users. In Legacy, CLU had corrupted him.
Rinzler - The corrupted alias of Tron.
Kevin Flynn - A User and primary creator of the new Grid. He disappeared in 1989.
Sam Flynn - Kevin Flynn's son who was left in control of Encom, Kevin's company, when Kevin disappeared.
CLU - Codified Likeness Utility. A creation of Kevin's which turned against him.
Quorra - The last ISO after CLU massacred all other ISOs (assuming Castor/Zuse isn't one and/or is dead.)
Kevin, Sam, and Quorra are the main protagonists for purposes of the Grid, whereas CLU, Rinzler and the Black Guard are the main antagonists. The Flynns have a very Biblical analogy around them when on the Grid. Kevin can effectively change the world at will and has programs bowing down and praying to him (I'm not even kidding) as he's leaving the End of Line nightclub, while Sam doesn't fit into the Jesus mold perfectly when he first enters the Grid but grows into it quite nicely as time goes on. Meanwhile the antagonists all have a very fascist Germany feel to them: CLU, the main antagonist, portrays Hitler - he aggresively seeks Grid perfection above any other factors to the point of enacting an ISO genocide. The ISOs even have glowing TRON-style tattoos on their left arms, a hexagon to the left of a rotated T, which is analogous to the Star of David Jews were forced to wear during the Holocaust.
Some interesting parallels exist between Sam and Kevin and between Legacy and the original TRON. For example, both Sam and Kevin have an enormous window in their house which looks out upon a tower they own but can't go to. Then there are parallels between the film and its predecessor: when Sam cracks the Encom basement door, he says "Now that is a big door," which mimics Kevin's remark in TRON. As CLU is leaving the End of Line nightclub owned by Castor/Zuse, he says "End of line, man!" which both mocks the name of the club and is a parallel to the main antagonist of TRON (the Master Control Program) who would say "End of line." whenever he ended communication with an outside user.
Before said scene, Kevin had walked into the same nightclub while a heated battle was occuring in the End of Line club in which the antagonists had the upper hand. Kevin touched the floor, changing the music - at which point the protagonists suddenly had the upper hand. As Kevin is leaving, he holds his hands in a Christ-like pose and programs bow down and pray to him (although only one is seen doing so on screen, it's virtually definite there were others doing the same.)
Another interesting analogy is that most programs on CLU's "perfect" Grid will instantly and completely derez at even the slightest injury (they became imperfect and couldn't stay in one piece) whereas when Quorra was injured only the damaged limb derezzed (which REALLY enraged Sam.) It seems ironic that the 'perfect' programs are instantly killed by slicing off their arm, whereas Quorra, an 'imperfect' ISO, wasn't. Indeed, any perfect system will quickly become totally imperfect if even the vaguest amount of imperfection is introduced. (Think about a perfect wind system moving around a perfect sphere. Then, a small object enters the atmosphere. Soon the whole wind system will be completely chaotic.)
Sarcasm
Sarcasm is a wonderful thing. If we didn't have it, we would anyway. However, sometimes it's hard to notice it. Some people don't get sarcasm regardless of the situation, whereas some just can't see it in text very easily. As for me, sarcasm is obvious regardless of where it appears and I use it the same way as I use the ability to create vibrations in the air - naturally and fluidly as a basic means of conveying information.
In my opinion. sarcasm generally tones down the impact of an insult. If someone drops a box, say "Nice job." is far less hurtful than "YOU $#!@ING KLUTZ!" and is also less self-infuriating. When one is on the verge of becoming enraged, what you say can often either calm you down or fulfill the anger. For example, shouting and cursing at someone who drops a box will get you all worked up, whereas saying a sarcastic comment in a calm tone of voice won't.
As for detecting sarcasm, I don't need a detector for it ... or rather, I already have one. It's a dollop of pinkish meat matter in a shell of white bony matter. How someone can't detect sarcasm is beyond me: sarcasm is really an insult via lying most of the time: if someone drops a box, they didn't do a nice job - quite the contrary, they did a bad job! Can some people genuinely not tell when someone is lying even if it's clear that what that person is saying is contrary to the truth? (Also, the background this text is on is dark red.)
Sarcasm is vital in daily life in modern-day society. For example, if you're talking to someone about something and they say "Really? That's so interesting!", the correct response is "Yeah, I think so too!" or some variant thereof, whereas the correct response to "Really? That's so interesting!" is "Oh, sorry; I didn't mean to bore you." or some variant thereof. Getting these two responses mixed up can lead to disaster:
"Really? That's so interesting!" "Oh, sorry; I didn't mean to bore you."
"Really? That's so interesting!" "Yeah, I think so too!"
In my opinion. sarcasm generally tones down the impact of an insult. If someone drops a box, say "Nice job." is far less hurtful than "YOU $#!@ING KLUTZ!" and is also less self-infuriating. When one is on the verge of becoming enraged, what you say can often either calm you down or fulfill the anger. For example, shouting and cursing at someone who drops a box will get you all worked up, whereas saying a sarcastic comment in a calm tone of voice won't.
As for detecting sarcasm, I don't need a detector for it ... or rather, I already have one. It's a dollop of pinkish meat matter in a shell of white bony matter. How someone can't detect sarcasm is beyond me: sarcasm is really an insult via lying most of the time: if someone drops a box, they didn't do a nice job - quite the contrary, they did a bad job! Can some people genuinely not tell when someone is lying even if it's clear that what that person is saying is contrary to the truth? (Also, the background this text is on is dark red.)
Sarcasm is vital in daily life in modern-day society. For example, if you're talking to someone about something and they say "Really? That's so interesting!", the correct response is "Yeah, I think so too!" or some variant thereof, whereas the correct response to "Really? That's so interesting!" is "Oh, sorry; I didn't mean to bore you." or some variant thereof. Getting these two responses mixed up can lead to disaster:
"Really? That's so interesting!" "Oh, sorry; I didn't mean to bore you."
"Really? That's so interesting!" "Yeah, I think so too!"
"Some advice from a blog saying we shouldn't bother correcting each other's grammar online: ..."
"*You're as in you're making this too easy for me."
I could definitely spend hours on a blog with jokes like that! I agree it's futile to try to get others to change their ways when it comes to grammar and spelling, which is probably why I make a blog post complaining about how people using improper grammar and spelling on my server. I'll concede this is the way new languages form, but I certainly don't like the idea of this... language... being a derivative or form of English.
As for how a trench warfare server holds up to real life trench warfare, the answer is simple: not at all. The trench warfare server I host has several things which quite obviously rip it away from reality: floating buildings, the capability to 'eat' huge amounts of dirt, putting into virtuspace and then just pulling it back out again, and above all respawning. The ability to simply die, respawn, and take revenge sucks all the seriousness out of any form of warfare, trenches or no. However, it does possess some of the same basic strategies: trench warfare is basically hiding in a giant line in the ground, waiting for the enemy to get near you then jumping up and lobbing grenades and shooting guns at the other side.
"Two contrasting viewpoints on how the Internet is affecting language ..."
Guns don't murder people. Guns are tools which merely happen to have a connotation of killing people. The same is true of Twitter: very few properties are inherent of a tool. I could (and for a recent blogpost, did... for demonstrative purposes) use this blog to vomit incoherent, unintelligible Internet text, but I don't. In much the same way, Twitter doesn't force people to use unintelligible text, it just makes it easier to keep your posts under the 140 character limit - especially if you want to link to something!
Again, guns don't murder people. You'll never see a gun actively acting by itself to kill someone. In much the same way, you'll never see Twitter actively acting by itself to make the Internet 'kill' proper English - people use it the same way they use Facebook, Myspace, or my blog: they use it to spread their thoughts, opinions, and ideas. The language they do this in has no relevance with the tool itself. I could make a Twitter post in English, Spanish, French, German, Latin, or Internet. This doesn't mean Twitter is promoting or demoting any of these languages!
However, if Twitter actively blocked any of its users who failed to use properly incorrect English, I would agree it's promoting incorrect English. The thing is, it's not, in the same way no gun has ever whispered "Hey... kill that guy over there with me..." to anyone! Guns can even be used for constructive purposes: one can use them to hunt for meat which can feed a society.
"Here's another one: ..."
This ties into the above comment, so I believe I've already covered it. However, I must say the shortest of words can have far, far more meaning than the longest thereof. For example, a simple "NO." carries far more weight than a technical treatise describing in a thousand words why the answer is no.
"*You're as in you're making this too easy for me."
I could definitely spend hours on a blog with jokes like that! I agree it's futile to try to get others to change their ways when it comes to grammar and spelling, which is probably why I make a blog post complaining about how people using improper grammar and spelling on my server. I'll concede this is the way new languages form, but I certainly don't like the idea of this... language... being a derivative or form of English.
As for how a trench warfare server holds up to real life trench warfare, the answer is simple: not at all. The trench warfare server I host has several things which quite obviously rip it away from reality: floating buildings, the capability to 'eat' huge amounts of dirt, putting into virtuspace and then just pulling it back out again, and above all respawning. The ability to simply die, respawn, and take revenge sucks all the seriousness out of any form of warfare, trenches or no. However, it does possess some of the same basic strategies: trench warfare is basically hiding in a giant line in the ground, waiting for the enemy to get near you then jumping up and lobbing grenades and shooting guns at the other side.
"Two contrasting viewpoints on how the Internet is affecting language ..."
Guns don't murder people. Guns are tools which merely happen to have a connotation of killing people. The same is true of Twitter: very few properties are inherent of a tool. I could (and for a recent blogpost, did... for demonstrative purposes) use this blog to vomit incoherent, unintelligible Internet text, but I don't. In much the same way, Twitter doesn't force people to use unintelligible text, it just makes it easier to keep your posts under the 140 character limit - especially if you want to link to something!
Again, guns don't murder people. You'll never see a gun actively acting by itself to kill someone. In much the same way, you'll never see Twitter actively acting by itself to make the Internet 'kill' proper English - people use it the same way they use Facebook, Myspace, or my blog: they use it to spread their thoughts, opinions, and ideas. The language they do this in has no relevance with the tool itself. I could make a Twitter post in English, Spanish, French, German, Latin, or Internet. This doesn't mean Twitter is promoting or demoting any of these languages!
However, if Twitter actively blocked any of its users who failed to use properly incorrect English, I would agree it's promoting incorrect English. The thing is, it's not, in the same way no gun has ever whispered "Hey... kill that guy over there with me..." to anyone! Guns can even be used for constructive purposes: one can use them to hunt for meat which can feed a society.
"Here's another one: ..."
This ties into the above comment, so I believe I've already covered it. However, I must say the shortest of words can have far, far more meaning than the longest thereof. For example, a simple "NO." carries far more weight than a technical treatise describing in a thousand words why the answer is no.
Soldiers, Armies, Wars, Death, Destruction, Chaos, and General Universal Entropy
What is war?
Well, simply put, it's two enormous organisms, which we call "civilizations" or "nations", having at one another over something which they both want. For now, I'll call them nations Joe and Bob.
Bob wants something Joe has - a box. Now, Bob is a fighting man (an aggressive civilization), so he asks Joe politely for Joe's box one time. Joe refuses, because it just so happens the box is what Joe's economy runs on. (Think of a country which makes its commerce solely on gold.)
This is where the armies come in. In this extended metaphor, armies are fists, feet, and teeth. Bob really wants that box, so he throws a punch at Joe. Joe can either block it with his arm or let it hit his face (the face being the civilians), so he blocks the punch.
Well, what are armies?
Armies are the instruments of war. This time, think of a chess board. Joe is white and Bob is black. The white pieces all start in one inert, enormous mass which plunderously starts moving from Joe's innermost protection (his side of the board is closer to his 'cities') to attack the other side. The same is true of all the black pieces. Then, the two sides approach and finally clash into each other, destroying each other in a massacre of marble pieces which are placed to the side of the board for future use. Okay, so extended metaphors aren't always perfect - or ever perfect, for that matter.
In this case, the king represents the box in the sense of being the goal: when it's captured or taken in chess parlance and destroyed in mine, the war is won.
What are soldiers, then?
From the army's perspective, they're the same as skin cells to a human: they do their job, they do it well, and sometimes one becomes cancerous. They do their job for about two weeks, then they die and are sent away.
From the country's perspective, they're cold, hard, detached people who want to shoot guns at other people.
From their family's perspective, they're living people with three-dimensional personalities who either joined the army or got recruited (and in the latter case, they probably come back drastically changed in an incredibly short period of time, shocking the family who could still remember how they were before they left.)
Soldiers who serve any number of tours in war will undoubtedly experience death, destruction, chaos, and general universal entropy, from greatest to least importance. It's amazing soldiers can even cling on to even the thinnest strand of humanity after having been shot at, bombed on, blasted, maimed, and generally forced to endure death as a daily thing and destruction as a constant of life. (Chaos and general universal entropy happen everywhere on Earth regardless of conditions, so I doubt that's really so horrible. Six point nine billion people seem to have managed to survive them so far.)
What is death?
From a purely definitional standpoint, death is the moment where an organism ceases to be, or, more precisely the instant at which the cells cease to operate in unison. (In laymans terms: death is when all your organs stop agreeing on what to do next.)
However, from a more philosophical standpoint, no one really knows what death is or feels like, because everyone who went through it is dead now. We haven't figure out a way to talk to dead people yet, but I'm sure this will be one of the first questions we ask them when we finally figure out how to do so.
From the eyes of the living, death is usually pretty traumatic. Now, in this context I mean death we know about... thousands of deaths are occuring all over your body as you read this and you don't even care! How cruel a person you must be!
As a general rule of thumb, trauma is a factor of the scale of the death times the inverse of the distance. For example, if your car hits a bird, it's a fairly sad event for most people: You'll say "Oh no!!!", stop, and wish you hadn't hit the bird. However, you won't be a completely different person because of it, and you won't hold a funeral for the corpse of the bird.
Another example is a war on the other side of the planet. There's an incredible amount of death going on, but you're so disconnected from it you may not even know there is a war. If someone tells you about it, you may go "Really? Oh, wow, that's terrible! Why don't they just end the war?" but unless you know personally know someone who's in the war you probably won't lay awake every night tossing and turning about it.
What is destruction?
Destruction is the ending of a structure: fission is destruction of atoms, disassembly is the destruction of assembled parts, and war is the destruction of hopes, dreams, lives, places, and nations. Everything can be thought of as causing the destruction of something else: every time you eat you're destroying solid chunks of food so you can restructure them into something useful to you.
What is chaos?
Chaos is comparable to total randomness. For example, when two atoms collide into each other at near-light speeds, there are an infinite number of almost-identical paths they can take, which can end up leading to very different points over a long period of time, such as one millenium.
An example of chaos could be a twenty-sided die. When you roll it, there's theoretically an equal chance there will be a one or an eighteen. The same is true of chaos. However, another function of chaos is that things will always either converge or diverge as a result of it. Chaos is not stationary.
What is general universal entropy?
General universal entropy (better known as: "entropy") is any action which is easy to do and extremely hard to undo. For example, energy released as heat is a form of entropy because it's incredibly difficult to ever get that work energy back. You can get it back by using a cold object, like ice - but creating the ice will in fact create more entropy than what you harness by using the ice.
An example could be as follows: you have a pot of water and a shaker of salt. You shake salt into the pot of water and let it dissolve, and for your one unit of work you get a pot of slightly salty water.
If you want the salt back, you'll have to boil off all the water in the pot, scrape the solidified salt off the bottom of the pan, and grind it back into table salt. However, in the act of doing so you expend 500 units of work and empty your pot of water.
To get the water back, you could set up an enormous collection net going into the pot, and then chill the room to below zero degrees Celsius. However, the amount of work to do this is in the ten thousands, as you have to keep an enormous area chilled, which requires more work elsewhere. As an end result, you finally get the kitchen back to the way it was, as long as you're willing to ignore the chilliness.
...and on that note, I draw my post about somewhat-connected topics to a close.
Well, simply put, it's two enormous organisms, which we call "civilizations" or "nations", having at one another over something which they both want. For now, I'll call them nations Joe and Bob.
Bob wants something Joe has - a box. Now, Bob is a fighting man (an aggressive civilization), so he asks Joe politely for Joe's box one time. Joe refuses, because it just so happens the box is what Joe's economy runs on. (Think of a country which makes its commerce solely on gold.)
This is where the armies come in. In this extended metaphor, armies are fists, feet, and teeth. Bob really wants that box, so he throws a punch at Joe. Joe can either block it with his arm or let it hit his face (the face being the civilians), so he blocks the punch.
Well, what are armies?
Armies are the instruments of war. This time, think of a chess board. Joe is white and Bob is black. The white pieces all start in one inert, enormous mass which plunderously starts moving from Joe's innermost protection (his side of the board is closer to his 'cities') to attack the other side. The same is true of all the black pieces. Then, the two sides approach and finally clash into each other, destroying each other in a massacre of marble pieces which are placed to the side of the board for future use. Okay, so extended metaphors aren't always perfect - or ever perfect, for that matter.
In this case, the king represents the box in the sense of being the goal: when it's captured or taken in chess parlance and destroyed in mine, the war is won.
What are soldiers, then?
From the army's perspective, they're the same as skin cells to a human: they do their job, they do it well, and sometimes one becomes cancerous. They do their job for about two weeks, then they die and are sent away.
From the country's perspective, they're cold, hard, detached people who want to shoot guns at other people.
From their family's perspective, they're living people with three-dimensional personalities who either joined the army or got recruited (and in the latter case, they probably come back drastically changed in an incredibly short period of time, shocking the family who could still remember how they were before they left.)
Soldiers who serve any number of tours in war will undoubtedly experience death, destruction, chaos, and general universal entropy, from greatest to least importance. It's amazing soldiers can even cling on to even the thinnest strand of humanity after having been shot at, bombed on, blasted, maimed, and generally forced to endure death as a daily thing and destruction as a constant of life. (Chaos and general universal entropy happen everywhere on Earth regardless of conditions, so I doubt that's really so horrible. Six point nine billion people seem to have managed to survive them so far.)
What is death?
From a purely definitional standpoint, death is the moment where an organism ceases to be, or, more precisely the instant at which the cells cease to operate in unison. (In laymans terms: death is when all your organs stop agreeing on what to do next.)
However, from a more philosophical standpoint, no one really knows what death is or feels like, because everyone who went through it is dead now. We haven't figure out a way to talk to dead people yet, but I'm sure this will be one of the first questions we ask them when we finally figure out how to do so.
From the eyes of the living, death is usually pretty traumatic. Now, in this context I mean death we know about... thousands of deaths are occuring all over your body as you read this and you don't even care! How cruel a person you must be!
As a general rule of thumb, trauma is a factor of the scale of the death times the inverse of the distance. For example, if your car hits a bird, it's a fairly sad event for most people: You'll say "Oh no!!!", stop, and wish you hadn't hit the bird. However, you won't be a completely different person because of it, and you won't hold a funeral for the corpse of the bird.
Another example is a war on the other side of the planet. There's an incredible amount of death going on, but you're so disconnected from it you may not even know there is a war. If someone tells you about it, you may go "Really? Oh, wow, that's terrible! Why don't they just end the war?" but unless you know personally know someone who's in the war you probably won't lay awake every night tossing and turning about it.
What is destruction?
Destruction is the ending of a structure: fission is destruction of atoms, disassembly is the destruction of assembled parts, and war is the destruction of hopes, dreams, lives, places, and nations. Everything can be thought of as causing the destruction of something else: every time you eat you're destroying solid chunks of food so you can restructure them into something useful to you.
What is chaos?
Chaos is comparable to total randomness. For example, when two atoms collide into each other at near-light speeds, there are an infinite number of almost-identical paths they can take, which can end up leading to very different points over a long period of time, such as one millenium.
An example of chaos could be a twenty-sided die. When you roll it, there's theoretically an equal chance there will be a one or an eighteen. The same is true of chaos. However, another function of chaos is that things will always either converge or diverge as a result of it. Chaos is not stationary.
What is general universal entropy?
General universal entropy (better known as: "entropy") is any action which is easy to do and extremely hard to undo. For example, energy released as heat is a form of entropy because it's incredibly difficult to ever get that work energy back. You can get it back by using a cold object, like ice - but creating the ice will in fact create more entropy than what you harness by using the ice.
An example could be as follows: you have a pot of water and a shaker of salt. You shake salt into the pot of water and let it dissolve, and for your one unit of work you get a pot of slightly salty water.
If you want the salt back, you'll have to boil off all the water in the pot, scrape the solidified salt off the bottom of the pan, and grind it back into table salt. However, in the act of doing so you expend 500 units of work and empty your pot of water.
To get the water back, you could set up an enormous collection net going into the pot, and then chill the room to below zero degrees Celsius. However, the amount of work to do this is in the ten thousands, as you have to keep an enormous area chilled, which requires more work elsewhere. As an end result, you finally get the kitchen back to the way it was, as long as you're willing to ignore the chilliness.
...and on that note, I draw my post about somewhat-connected topics to a close.
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